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It’s a relatively enjoyable story for series veterans but so much is left unexplained or open-ended that it can feel like a missed opportunity at times. It’s an interesting and not particularly likeable juxtaposition between the sheer joie de vivre of the combat and the story that progresses at the rate of a not particularly desperate tortoise ambling towards the toilets. It avoids the Kingdom Hearts 2 problem of an interminable prologue by essentially funnelling you into Mount Olympus and an exciting, fast-moving battle, but following this, things slow right down and stay at what is effectively crawling speed. The pacing of the game is a mess, no question. We’re fairly seasoned with this narrative and still felt baffled or blindsided at times. Many will disagree, but we enjoyed fighting Heartless here more than in any other instalment.
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In a sense, we got the impression that the visuals had finally caught up with the kind of freewheeling feel that Nomura wants. You’re enormously strong in Kingdom Hearts 3, but the enemies rise to the challenge. It feels floaty, but in a way that’s liberating, empowering. FlowMotion combat returns from Dream Drop Distance, now augmented with the ability to run on (certain) walls, taking the fight to the air effortlessly. Mobs of Heartless are bigger, but so is your arsenal. Captured on Nintendo Switch (Docked)Ĭombat is more dynamic than ever, exponentially more flashy. This game was a long time coming, but we’d say that with the Re:Mind DLC (included here), it’s a very worthy sequel to the extremely large and feature-packed Kingdom Hearts 2, building on the series by adding features from previous games while remaining faithful to the feel and delivering a relatively satisfying conclusion to what is apparently the first major arc in the Kingdom Hearts series.
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Of course, “necessitated” isn’t really the case it could have been cut down/compromised to work, but if 1.5 + 2.5 ReMix doesn’t get a port, then there’s no way Kingdom Hearts 3 was going to. Yet, of course, for all the shade we throw at the concept of Cloud Versions and the myriad flaws they bring to the table, Kingdom Hearts 3 feels like the only game of the three that actually necessitated a Cloud Version to run on Switch. Additionally, then, this is the end of our excursion into the nebulous Cloud pun extremely intended. And so we come to the end – for now – of Tetsuya Nomura’s iconic and in-no-way-confusing Kingdom Hearts series.
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